Narrative Projects
Drawing Closer
Bachelor's Honours Project
Drawing Closer is a piece of interactive fiction with the aim to demonstrate how interactive monologue can be used as the main narrative tool of a story or game.
See how a detective tries to solve a cold case from the inside of his mind and see if you can figure out before a professional.
The game is playable on itch.io by accessing this link:

Dawn's Requiem: A Coward's Game
Student Group Project
Student Group Project
Roles: Narrative Design & Writer
In this Souls-like, run and gun, 2.5D side scrolling platformer-Action RPG, you play as a cowardly prince who finds himself trapped in the future with nightmarish monsters without anyone to help him... At least, no one alive. With a unique cowardice mechanic and a fully customisable loadout, you’ll be able to play as anything from a scared barbarian to a reckless mage.
This project focused entirely on the beginning stages of game creation, game conceptualization. My roles included mainly Narrative Design, but also working on contextualising character traits (name, personality, etc.) with gameplay, such as with ability mechanics and their denominations.
This effort can be found in the inserted Game Design Document.
Worldbuilding & Maps
Various Personal Projects
A collection of fantasy maps that I made as a passion project. These are either representations of worlds that I created myself or in collaboration with friends, or maps that I made for friends and their own personal worlds.
These maps can be seen as conclusions to the worldbuilding and stories that have happened and defined their respective worlds.
The Keep of a Noble House
The World of Clasmir, in which mages are created by consuming location-based ores that define their abilities.
The World of Diversum, a high-fantasy setting in which mortals can become gods by climbing the Tower and meeting their Creator.
The World of Solmund, a map made for a friend's personal creation.